
Been working on TU since yesterday. But to be honest, before that I had been totally neglecting TU. Good news is, I got weapon icons expanded and now I can make more weapons and make them more original (no more reusing icons and I won't have to sacrifice old weapons for new ones). Furthermore, archers are now useful (Super Rifle has 3-7 range tentatively, meaning you can literally snipe enemies as if though you had a rifle--archers only though, nomads can't use it).
If you have any new ideas, suggestions, or bugs/glitches/miscellaneous problems to report, PLEASE DO IT NOW. I am going through the game and fixing everything I see and updating anything that could use an update/a little spicing up so now is the perfect chance. Obviously I'm not going to be adding in new characters or making references to other games or doing any other stupid or selfish ideas, but if a chapter is significantly too hard or easy, or it could use some innovation, or it has some bug that needs fixing, etc., I'd REALLY appreciate it if you reported it. Granted there might be a reason as to why something is a certain way but it's better if you just report it and if I can't change it for whatever reason I'll explain why.
Thanks and uh... see ya'll around (depending on if people are interested I might make more posts, if not I'll go back to working silently).
Maybe a sword or bow type exclusive to Nomads might be nice, plus the addition of the Greatlance and Poleax series from FE9 & 10 might be cool.
ReplyDeleteHmm. Well, I'm no fan of Nomads tbh, but they do need something... and adding the FE9/10 weapons is too cliche/unoriginal for me, I don't like to steal ideas unless they're really good (and MK404 already implemented a lot of FE9 and 10 things).
ReplyDeleteBut perhaps something a little more original for lances... :O
Well I was thinking you could add the Greatlance and Poleax set to accompany the Blade set.
ReplyDelete